OBJECTIVE
To continue to take an active role in video game development as a 3D Character
Artist.
SKILLS
-Maya, Z Brush.
-Adobe Photoshop, Painter, Deep Paint 3D
-High and Low Poly 3D Modeling, Texturing, Character
Design
-Character Concept
EMPLOYMENT HISTORY
Crystal Dynamics, Redwood City, Ca 2006 - 2009
Senior Character Artist
-Tomb Raider Underworld (Xbox 360, PS3 and
PC)
-Building high/Low poly, next-generation characters.
-Modeling, texturing, UV Mapping and zbrushing.
-Proficient with modeling and texturing quickly
and efficiently.
-Use of next-generation related tools and editors.
Electronic Arts, Redwood City, Ca 2003 - 2006
Senior Character Artist
-James Bond "From Russia with Love"
(PS2) "Lord of the Rings Third Age" (PS2)
-"Lord of the Rings Return of the King"
(PS2)
-Modeling, Texturing and UV mapping player and
non player models
-Became proficient with proprietary software in
short time.
Atari/Midway Games, Milpitas, Ca 1997 - 2003
2D/3D Lead Character Artist
Gladiator "Crimson Reign" (PS2) Joust
(PS2) Skins Game (Arcade) Grey Dawn (PS2) Tenth
Degree (Arcade)
-Modeled, textured, concepted and rigged characters.
-Modeled and textured environments.
-Designed and created cabinet art.
-Created character animation for game enemies
-Lead Character Artist directing 4 other characters
artists.
-Cleaned up character motion capture.
-Concepted, modeled, and textured world elements
Interplay Productions, Irvine, Ca 1991- 1997
2D/3D Artist
Fallout, (PC) Red Asphalt "Rock and Roll Racing 2"
(PSOne) Star Trek 25th Anniversary (PC)
Robocop vs. Terminator (SNES) Lord of the Rings: The Two
Towers (PC) Stonekeep (PC) Dungeon Master
(PC) Bards Tale (PC) The Lost Vikings (SNES) ClayFighter
2 (SNES)
-Created full range of production
art on 2D and 3D console and computer games.
-Designed and animated characters.
-Duties also included 2D rotoscoping, map layouts,
background design, tiles, and master color scheming.
REFERENCES:
Available upon request